The D3DCOMPILE constants specify how the compiler compiles the HLSL code.

More info on D3DCompile in Windows Dev Center

Exported by

sizefilenameversion
3229608d3dcompiler_45.dll9.30.8400.0
2106216D3DCompiler_43.dll9.29.952.3111
4911392d3dcompiler_47.dll10.0.20161.1000 (WinBuild.160101.0800)
4105504d3dcompiler_47.dll10.0.20206.1000 (WinBuild.160101.0800)
4886816d3dcompiler_47.dll10.0.20206.1000 (WinBuild.160101.0800)
2526056D3DCompiler_43.dll9.29.952.3111
4112160d3dcompiler_47.dll10.0.20161.1000 (WinBuild.160101.0800)
3714200d3dcompiler_47.dll10.0.19041.1 (WinBuild.160101.0800)
4524480d3dcompiler_47.dll10.0.19041.1 (WinBuild.160101.0800)

Imported by

sizefilename
11557656CivilizationBE_DX11.exe
42502560AC4BFSP.exe
88997144iClone - org.exe
40045376Game.exe
7712784ldr.exe
144896livedds.exe
5946880Loader (1).exe
95223770be9dfde-8b7d-412b-bf84-0ca172b2dc3b.exe
11555328Key Loader.exe
38438400Brothers.exe
40444416eso64.exe