public: bool __thiscall gCGUIEntityRenderer::AddFocusName(class eCEntity const *, float)
/
Mangled name
?AddFocusName@gCGUIEntityRenderer@@QAE_NPBVeCEntity@@M@Z
Exported by
size
filename
version
8228864
Game.dll
1, 60, 25931, 29
8438784
Game.dll
1, 51, 25931, 0