protected: bool __thiscall gCFocus_PS::IsEntityInAngles(class eCEntity *, float, float)const
/
Mangled name
?IsEntityInAngles@gCFocus_PS@@IBE_NPAVeCEntity@@MM@Z
Exported by
size
filename
version
8228864
Game.dll
1, 60, 25931, 29
8438784
Game.dll
1, 51, 25931, 0